A massive cataclysm has struck the universe, and destroyed most everything in its wake. The survivors are now trying to pick up the pieces, and figure out exactly what has befallen them. Gather together, lightsiders!! The darkness has shattered the peace and calm of the galaxy...and they will do anything to stop anyone from finding out exactly what has been done! This is our first sitewide RP plotline. Lightsiders, you are looking for the source of this massive event. Clues must be found, lackeys tracked down, and bits of memory discovered. Darksiders, you guys don't want that to happen....because of the one behind the whole thing is furthering his ultimate goal. Mandalorians, and non-force users, you guys can decide where you stand on this line....do you side with the Jedi, and try to discover the reasons behind the ruined universe, or will you side with the darkness, and protect those secrets. Will the secret of the cataclysmic reaping be kept under wraps? Or will the Jedi and their allies find out the truth? Your RP and writing will decide the outcome!
BATTLE ARENA
Welcome to The Saga Continues. We have a section called the Battle Arena. Here you can use your characters to fight other characters. Hone your skills and see what you are made of. Don't worry, anything that happens here, does not effect your characters in posts, so if your character dies, you can still use them over and over. Have fun and check it out!
The Saga Continues is the product of the mind of ADMIN ADI; all contents are copyright their original owners. All characters belong to their original creators, and may not be used or replicated without permission. All images are copyright their original owners. This skin Operation Mindcrime was made by pharaoh leap of Pixel Perfect and put together by ADMIN KRYSTAL
This thread is to provide a list of scenarios and arenas for combatants in the Battle Arena to duel in. This is a continually evolving list with more and more additions to be made in the future.
The Grand Convocation Chamber, also referred to as the Senate Rotunda, was the largest room in the Senate Building on Coruscant. It was over 100 meters tall and consisted of 1,024 pods for Senators from all over the galaxy. The entrance to the Chamber was the Atrium of the Senate, and it was ringed by the Grand Concourse. When choosing a color scheme for the walls, ancient designers chose lavender, as it was the only shade that had not been historically associated with mourning, anger, or war in the entire Galaxy. In the center, a thirty-meter-tall podium would rise up from the Chancellor's holding office for the Senate sessions. The podium is currently fully risen.
You find yourselves in a vast field on the planet of Naboo, the site of countless battles due to its open terrain and huge size. The wind is strong and the grass blows back and forth. A storm is coming, the likes of which Naboo hasn't seen in a millennium. Soon (20 posts) the heavens will open and spew forth that life-giving substance in a torrential downpour, instantly soaking the field.
The two duelists find themselves in a massive hangar, the Main Hangar to be exact. Rather than a Lambda-class shuttle, TIE Interceptors and TIE/D Defenders hang on their racks, and boxes are moved about on turbolifts and repulsor carts. The smell of mechanical fluids lingers in the air, and through the view port one can see the blackness of space drifting by.
The combatants find themselves in a bunker on Hoth during the Imperial invasion, secluded from the main invading force. Spartan decorations make it a straightforward duel...until the Imperials destroy the power generators as a part of the invasion (30 posts) and all of a sudden the bunker comes out of lockdown, exposing the duelists to the freezing cold of the planet's surface.
Broken beams jut up from a collapsed building to the side. Glass and rubble litter the floors of the hallway. A steady rain plops down from the grey sky, unhurried fat drops of water slowly washing everything back to the dirt. Once, long ago, this place was a bastion of light in the galaxy. Now it is a gutted shell of its former glory, the Jedi Enclave of Dantooine, a silent marker of the death of the old Jedi Order.
The opponents find themselves on opposite sides of the Eternal Pyre, a monument that has seen the consumption of hundreds of Dark Lords and thousands of lesser Sith in a a fiery blaze upon its altar. The edifice is shaped as a ziggurat with stairs on all four faces leading up to a flat platform with an altar at the center. Fight well, for the loser's corpse is next to be fed to the flames.
You find yourselves inside of the legendary Dooku's hangar, the site of the battle between Separatist Count Dooku and a trio of Jedi, Anakin Skywalker, Obi-Wan Kenobi, and Yoda. High ceilings give an airy feel to the cave, and venting tubes run along all of the walls, letting out the natural gas of the planet in small quantities. Two doors are on either side of the chamber, one leading to a maintenance room and corridor, the other leading to a fuel storage room. Currently there is no ship in the hangar.
You are inside of the beautiful City of Theed on the planet of Naboo. You meet your opponent at one of the many gardens scattered throughout the city, at the site of a large pool, standing calf-deep in the water. Various fountain jets shoot arcing streams of shining water high into the air for decorative purposes. Blood will run red in these clear waters; destroy the peaceful scene of Naboo with your fight!
Balance is key when there is nothing below you save for one slab of metal that somebody deemed a bridge. It is shaky, thin, and if one looked below they would see nothing but a nearly infinite pit and a tremendous impending fall to the Death Star's core. The combatants will start at either end of the catwalk. Of course, at the midway point of the catwalk is the tractor beam control tower itself, there's a small lip that you could inch yourself along to the side, bypassing a small part of the catwalk... if you dare.
The duelists find themselves lost in the planet world of Raxus Prime. The arena is a basic junkyard portion of the planet, surrounded by mountains of garbage on all sides. The opponents will fight in a flat bit of ground between numerous surrounding junk mounds, with ample detritus available for use as a makeshift weapon, should the combatants so choose.
Our duelists find themselves in a howling blizzard far out on a frozen plateau of the harsh world Arkania, miles away from the nearest settlement. Every now and then a break in the otherwise relentless snow will reveal the blanketed tundra stretching off in every direction, laying far below the elevation of the plateau's top. The air is bitingly cold, the height at which they were situated seeming to suck the warmth from their bodies. The savage winds have cleared most of the snow from the rocky ground so footing would not be hampered by a layer of the white death, unlike the snow-covered plains below. Still, the rocky ground is treacherous in its own right, ice and loose rock promising stumbles with every step.